Undergraduate / Spring 2026
Interaction Design Studio: Motion Systems
A studio sequence where students design interface systems that use motion to clarify hierarchy, feedback, and spatial continuity.
Critique model
Critique focuses on intention, evidence, behavior, and refinement. Students explain how motion supports a user task before discussing visual polish.
Course
Interaction Design Studio
Semester
Spring 2026
Level
Undergraduate
Studio format
Weekly critique, rapid interface prototypes, motion studies, peer reviews, and a final case study presentation.
Tools
Learning goals
Use motion to communicate interface state and user feedback.
Connect UX decisions to hierarchy, cognition, and usability.
Prototype and critique interactive systems with clear design language.
Student outcomes
Students produced portfolio-ready interaction case studies.
Final projects included working prototypes, motion principles, and design rationale.
Critiques became more precise around timing, sequence, and feedback.
Deliverables