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Undergraduate / Spring 2026

Interaction Design Studio: Motion Systems

A studio sequence where students design interface systems that use motion to clarify hierarchy, feedback, and spatial continuity.

Critique model

Critique focuses on intention, evidence, behavior, and refinement. Students explain how motion supports a user task before discussing visual polish.

Course

Interaction Design Studio

Semester

Spring 2026

Level

Undergraduate

Studio format

Weekly critique, rapid interface prototypes, motion studies, peer reviews, and a final case study presentation.

Tools

FigmaFramer MotionAfter EffectsUser testing

Learning goals

01

Use motion to communicate interface state and user feedback.

02

Connect UX decisions to hierarchy, cognition, and usability.

03

Prototype and critique interactive systems with clear design language.

Student outcomes

01

Students produced portfolio-ready interaction case studies.

02

Final projects included working prototypes, motion principles, and design rationale.

03

Critiques became more precise around timing, sequence, and feedback.

Deliverables

Motion auditInteractive prototypeProcess journalFinal case study